The final product of Ancient Circuit contains a few references to its apparent inspiration:
In practice, however, the game functioned more like Super Circuit, as stats appeared to be tied to characters and there did not appear to be any selectable Karts, limiting characters to the Pipe Frame. The game was clearly intended to be a successor to Double Dash!!, as it was on the same system and indirectly mentioned Shine Thief and Bob-Omb Blast, and one of the courses was "Inside a GameCube".One feature of the site was a section called "Game Ideas", and the most well-developed idea he found on the site was for a game called " Mario Kart: The Race is On!"Īs with Ancient Circuit, this game was predicated on the idea of trying to fix a broken ancient relic rather than race for trophies however, this game contained a number of differences: It was never developed.ĭevelopment for this game can be traced as far back as the summer of 2005, when Alex encountered a (now presumed defunct) site called "Super Mario Bros. Inspired by Mario Golf and Tennis as well as Pokémon Stadium 1, this was supposed to be an RPG-style Mario Kart game that you could connect with Mario Kart 64 via Transfer Pak. Its origins can be traced as far back as 2000, for an apparent Game Boy Color Mario Kart game. The Buzzy Beetle Shell is the first item Alex ever designed for a Mario Kart game. Clair Publicationsĭo not edit without the permission of User:Alexs23743 unless you are correcting spelling or grammar errors, a bad translation, or an egregious factual error.Īs with most any video game, Mario Kart: Ancient Circuit has beta elements, which are listed below.